PM Library | classes |
class PM2DImage | ? ^ |
2D PNG Image class.
The PM2DImage class accesses and manages PNG bitmap resources through reference-counting. Reference-counting allows the system to use one bitmap in multiple places. The library maintains the lifetime of this bitmap until all users are finished with it.
You can construct, destruct, copy, and assign objects of this class.
- Source:
- pm_2dimage.h:32
- Author:
- Dmitry A Steklenev
- Version:
- $Revision: 1.1 $
Contents | ^ |
Entity Inherited From Type Scope Short Description PM2DImage constructor public Constructs the bitmap image object. PM2DImage constructor public Constructs the bitmap image object from another object. operator = operator public Assigns the value of one bitmap object to another. handle method public Returns the bitmap handle. rectangle method public Returns the bitmap rectangle. bound method public Return the bounding rectangle for this image. move method public Moves image to another position. draw method public Draws the bitmap to the specific presentation space.
constructor PM2DImage | ? ^ > |
Constructs the bitmap image object.
Load a bitmap image from the specified resource library with its specified bitmap identifier. If you have not already loaded the bitmap and you want load it from the default resource library, use this constructor.
- Source:
- pm_2dimage.h:50
- Params:
x Horizontal position of the bitmap. y Vertical position of the bitmap. res_id The identifier of the bitmap. hmodule Module handle referencing a dynamic link library containing the resource or NULLHANDLE for the application's module.
- Code:
public PM2DImage ( LONG x , LONG y , SHORT res_id , HMODULE hmodule )
constructor PM2DImage | ? ^ < > |
Constructs the bitmap image object from another object.
- Source:
- pm_2dimage.h:53
- Code:
public PM2DImage ( const PM2DImage & )
operator = | ? ^ < > |
Assigns the value of one bitmap object to another.
- Source:
- pm_2dimage.h:55
- Code:
public PM2DImage & operator = ( const PM2DImage & )
method handle | ? ^ < > |
Returns the bitmap handle.
- Source:
- pm_2dimage.h:58
- Code:
public HBITMAP2 handle ( ) const
method rectangle | ? ^ < > |
Returns the bitmap rectangle.
- Source:
- pm_2dimage.h:61
- Code:
public virtual PMRect rectangle ( ) const
method bound | ? ^ < > |
Return the bounding rectangle for this image.
- Source:
- pm_2dimage.h:63
- Code:
public virtual PMRect bound ( ) const
method move | ? ^ < > |
Moves image to another position.
- Source:
- pm_2dimage.h:65
- Code:
public virtual void move ( LONG x , LONG y )
method draw | ? ^ < > |
Draws the bitmap to the specific presentation space.
- Source:
- pm_2dimage.h:68
- Code:
public virtual void draw ( HPS hps )
Created Fri Aug 3 09:13:16 2012.
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